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 Jenn   Padilla

Product & UX Design

A former animator and evolving UX designer who consistently crafts compelling experiences that align user desires with strategic business outcomes, fostering engagement and profitability.

Professional Collaborations

Warner Bros.

Target

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Nickelodeon

Spindle Horse

Education

University of North Texas

MA in Interactive Design

2024 - Present

Interactive Design Foundation

UX Design

2022 - 2023

Savannah College of Art & Design

BFA in Animation

2013- 2017

Toolkit

Figma

Miro

Mural

Photoshop

Illustrator

Premiere

After Effects

Dream

weaver

Light Room

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MS Office

iOS

Android

Windows

MacOS

HTML5

CSS3

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Unreal Engine

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Ren'Py

Notion

Trello

+ And More

Case Studies

Designing Motivation and Guidance for Users' Health

Conceptual Mobile App

Roles: UX Designer & Researcher

Summary: From user research to wireframes, I designed a fitness-focused virtual pet mobile app as a response to people who wish to exercise more but lack the motivation or direction.

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 User Research   Wireframes   Monetization   Gamification  

Deep Research and Analysis of the Source of User's Comfort

Research of User Behavior and Preferences

Roles: UX Researcher

Summary: A deep dive into the concept of comfort games. Through user research, I answer questions about what a comfort game is, what makes a comfort game, and how to evaluate comfort game potential.

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 Quantitative   Purely User Research   Personal Inquiry  

Playtesting Method Leveraged to Solve Design Problems

Live Fan Game

Roles: UX Designer, Game Designer, Director, Artist

Summary: Through playtesting, I ensured that AC: New Murder was enjoyed by the 3000+ players who picked up the game. The 75+ fan letters we've received are proof of the quality of my UX methods.

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 Released Video Game   Testing   Flowcharts   Collaborative 

Understanding and Designing for the Needs of a Specific Group

Hypothetical Adjustments to an Existing Platform

Roles: UX/UI Designer

Summary: A case study focused on transforming the social media platform “X” into a haven for artists. Through user research, we dissected the pain points artists face and pioneered potential solutions. 

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 Mockup   Competitive Research   Collaborative 

Artifacts

Journey Map of a user's experience with a game [ACNM]

Low-Fidelity Wireframes for an event app

Persona of people who want to exercise more
[Training Buddy]

Usability Test for an image moving feature [Artists on X]

Usability Test for a virtual-pet/exercise app
[
Training Buddy]

Low-Fidelity Wireframes for a virtual-pet/exercise app
[
Training Buddy]

Mid-Fidelity Wireframe for a social event app for couples.

High-Fidelity Wireframe for an exercise app 
[
Training Buddy]

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Competitive Analysis on different social media platforms from an artist perspective [Artists on X]

Flow-chart for a letter app

Storyboards of a couple learning about their stance on having children through a child connection service (collaborative)

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Mock-up for an image moving feature
[Artists on X]

Prototype for an child-care app (collaborative)

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Affinity Map for artists on the platform "X"
[Artists on X]

Findings from a Impact/Effor Matrix 

containing ideas addressing the diconnect between parents and their young adult children

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Results from Low-Fedility Card Sort sessions

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Low-Fidelity HUD update for Pikmin 2 HD

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