Jenn Padilla
Product & UX Design
A former animator and evolving UX designer who consistently crafts compelling experiences that align user desires with strategic business outcomes, fostering engagement and profitability.

Professional Collaborations
Warner Bros.

Target

Nickelodeon

Spindle Horse

Education
University of North Texas
MA in Interactive Design
2024 - Present
Interactive Design Foundation
UX Design
2022 - 2023
Savannah College of Art & Design
BFA in Animation
2013- 2017
Toolkit

Figma

Miro

Mural

Photoshop

Illustrator

Premiere

After Effects

Dream
weaver

Light Room
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MS Office

iOS

Android
Windows


MacOS

HTML5

CSS3

Unreal Engine

Ren'Py

Notion
Trello
+ And More
Case Studies
Designing Motivation and Guidance for Users' Health
Conceptual Mobile App
Roles: UX Designer & Researcher
Summary: From user research to wireframes, I designed a fitness-focused virtual pet mobile app as a response to people who wish to exercise more but lack the motivation or direction.


User Research Wireframes Monetization Gamification
Deep Research and Analysis of the Source of User's Comfort
Research of User Behavior and Preferences
Roles: UX Researcher
Summary: A deep dive into the concept of comfort games. Through user research, I answer questions about what a comfort game is, what makes a comfort game, and how to evaluate comfort game potential.


Quantitative Purely User Research Personal Inquiry
Playtesting Method Leveraged to Solve Design Problems
Live Fan Game
Roles: UX Designer, Game Designer, Director, Artist
Summary: Through playtesting, I ensured that AC: New Murder was enjoyed by the 3000+ players who picked up the game. The 75+ fan letters we've received are proof of the quality of my UX methods.


Released Video Game Testing Flowcharts Collaborative
Understanding and Designing for the Needs of a Specific Group
Hypothetical Adjustments to an Existing Platform
Roles: UX/UI Designer
Summary: A case study focused on transforming the social media platform “X” into a haven for artists. Through user research, we dissected the pain points artists face and pioneered potential solutions.


Mockup Competitive Research Collaborative
Artifacts
Journey Map of a user's experience with a game [ACNM]

Low-Fidelity Wireframes for an event app

Persona of people who want to exercise more
[Training Buddy]

Usability Test for an image moving feature [Artists on X]


Usability Test for a virtual-pet/exercise app
[Training Buddy]
Low-Fidelity Wireframes for a virtual-pet/exercise app
[Training Buddy]

Mid-Fidelity Wireframe for a social event app for couples.

High-Fidelity Wireframe for an exercise app
[Training Buddy]

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Competitive Analysis on different social media platforms from an artist perspective [Artists on X]


Flow-chart for a letter app
Storyboards of a couple learning about their stance on having children through a child connection service (collaborative)

Mock-up for an image moving feature
[Artists on X]

Prototype for an child-care app (collaborative)

Affinity Map for artists on the platform "X"
[Artists on X]

Findings from a Impact/Effor Matrix
containing ideas addressing the diconnect between parents and their young adult children

Results from Low-Fedility Card Sort sessions

Low-Fidelity HUD update for Pikmin 2 HD
